At the dawn of the new millennium series Sudden Strike I rested peacefully on the throne of real-time strategies in the surroundings of the Second World War. The line of games, better known in Russia and the CIS countries as “Confrontation“, Promoted a classic approach to gameplay. The pretty two-dimensional graphics, an impressive scale of events and some rudiments of tactics did not leave any chance to competitors. However, the opponents could then be counted on the fingers. After the release of the second part Fireglow Games I took a small timeout and decided to try my hand at the role-playing genre. The debut RPG project of the studio, Stranger, in all respects satisfied the saying “First Pancake – Com. After the failure in the new field, the developers decided to return to the origins, having tightly sowed for creating Sudden Strike 3: Arms for Victory.
Having tightened the creative process, the developers made a fatal mistake. Repeated transfer of premiere numbers allowed key competitors, in the person of Company of Heroes and “in the rear of the enemy 2” debut much earlier. And now, after a thorough study of the new RTS-settles, the brainchild of Fireglow looks at least damaged.
The first thing that unequivocally hints at the moral -stewed appearance of the game is a graphic engine. To see the indecency issued by a local engine in the eyelids of such visual mastodons as World in Conflict or the same “heroic” offspring Ubisoft, – masochism. Trutty gray textures offended by polygons cloned units that can’t stand any criticism of special effects – in a word, a firm unwell. With such losses, the authors were given a move to the third dimension, against which the past 2d-rings look much more profitable.
But the developers have an excuse on this score. Graphic beauties were sacrificed to the unprecedented scale of the events taking place on the screen for WW2 strategies. At the moment, the dimensions with Sudden Strike 3 can only be measured by Supreme Commander. True, there, instead of Fritz with machine guns, giant robots march through the battlefields, otherwise everything is very similar.
Huge maps corresponds to the number of soldiers involved in the battles. Pass one level throughout the day here is in the order of things. Fresh reinforcements are constantly sent to the front line, and units are stamped on an industrial scale, without requiring resource storage clogged to failure. In general, the Hollywood scope here is felt by the whole body. Although ordinary gamers are unlikely to taste the opportunity for several days in a row to defend the same plot of land, breaking on endless waves of enemies. Hardcore is not complaining today.
The gameplay is even more complicated by slurred interface. The game is not familiar with the concepts of “detachment” or “units”, here every private is a real individual. Therefore, you have to choose it with all respect – a mouse poke along a handful of curved pixels. And this is with the number of troops in hundreds, or even thousands of military units. That is, in the midst of the battle, instead of engaging in commercial affairs, on virtual generals, the tsunami of micro-management collapses, which can be able to cope with perhaps professional e-sportsmen. Add the disgusting behavior of the camera here, and you will receive a real forming mockery of players. Who needed it is decisively incomprehensible.
The authors approached the implementation of strategic moments more responsibly. So, when https://dailylegalpress.com/pages/everything-you-need-to-know-about-20bet-casino-a-comprehensive-guide.html#google_vignette calculating the damage, many different factors are taken into account, ranging from the experience of the shooters to the point of the projectile (the tanks have a different thickness of the battle in front and from the sides). All missions are divided into two types: defensive and attacking. The most spectacular and complex, of course, tasks to capture any objects. By the way, once again, under the squall fire of machine gunners, it will be necessary to take a nuclear on the coast of Normandy. In addition to French beaches in the game, Black Sea and Japanese territories are represented. The parties participating in the battles are academic: Nazis, Russians and allies. In addition to the usual real-time mode in Sudden Strike 3, the so-called “global” is also present. A separate window is assigned to control of ships.
The largest stone in the Fireglow garden will be abandoned for disgusting artificial intelligence. Having such AI is an unacceptable luxury even for deliberate outsiders. And the interaction of soldiers with trenches in many forums has already become a lady in the tongue. It would seem that in the multiplayer you can always find salvation from demented computer boobs. However, the developers also managed to sit in a puddle here. Concepts such as a general server, a rating system and automatic search for opponents for Fireglow are not at all familiar. Instead of these benefits of civilization of lovers of network ristals, there is a modest sign with a form for entering the IP address of a duelist.
Sudden Strike 3: Arms for Victory clearly late with a release for several years. Today, the game has no chance to take a worthy place in the RTS selection of any gamer that has not spent two or three years in a cryogenic chamber.
Pros: an impressive scale of events.
Cons: outdated graphics;Significantly unfinished AI;A large number of bugs.